A software developed during my 2nd year in IMAC engineering school.
The software decomposes and distorts scanned drawings. The goal of this project is to question what shapes of language are involved in the interpretation of drawing, from the analog version of it, to pixels translated in mathematical expressions.
What is understood as the shape of a hand by humans is interpreted as a succession of curves for a machine.
In the end, the distorted drawings are sent to an XY plotter who speaks them back to paper.
The software was coded from scratch in OpenGL 3.